Nocturne Abilities
S
Jungle

Nocturne Abilities

Umbra Blades
Duskbringer
Q
Shroud of Darkness
W
Unspeakable Horror
E
Paranoia
R
Fighter
Fighter
2/5
Win/Loss
<1%
Pick Rate
<1%
Ban Rate

Abilities

Spell Skill Priority
Duskbringer
Q
Unspeakable Horror
E
Shroud of Darkness
W
100%
19
Duskbringer
Q
Shroud of Darkness
W
Unspeakable Horror
E
Paranoia
R
Abilities until Level 5
Duskbringer
Q
1
3
5
Shroud of Darkness
W
2
Unspeakable Horror
E
4
Paranoia
R
76%
15
Duskbringer
Q
1
4
5
Shroud of Darkness
W
2
Unspeakable Horror
E
3
Paranoia
R
21%
4
Duskbringer
Q
1
4
5
Shroud of Darkness
W
3
Unspeakable Horror
E
2
Paranoia
R
3%
1
Abilities until Level 10
Duskbringer
Q
1
3
5
7
9
Shroud of Darkness
W
2
Unspeakable Horror
E
4
8
10
Paranoia
R
6
76%
14
Duskbringer
Q
1
4
5
7
9
Shroud of Darkness
W
2
Unspeakable Horror
E
3
8
10
Paranoia
R
6
16%
3
Duskbringer
Q
1
4
5
7
9
Shroud of Darkness
W
2
8
Unspeakable Horror
E
3
10
Paranoia
R
6
3%
1

Abilities of Nocturne

Spell skill priority is an important winning factor for Nocturne. Understanding the abilities of Nocturne in League of Legends is another. Below you can find all the relevant information on Nocturne abilities. In order for item builds you should check the build for Nocturne.

Nocturne Passive – Umbra Blades Passive: Umbra Blades

Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself.

Nocturne's basic attacks reduce this cooldown.

Nocturne – Duskbringer Duskbringer

Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.
Q
Key
1125
Range
60/65/70/75/80
Cost
8
Cooldown

Nocturne throws a shadow blade, dealing totaldamage physical damage and leaving a dusk trail for e3 seconds. Enemy champions hit also leave a trail.

While on the trail, Nocturne is Ghosted and gains e1% Move Speed and e4 Attack Damage.

Nocturne – Shroud of Darkness Shroud of Darkness

Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
W
Key
20
Range
50
Cost
20/18/16/14/12
Cooldown

Passive: Nocturne gains e1% Attack Speed.

Active: Nocturne creates a shadow barrier for 1.5 seconds that blocks the next enemy Ability. If an Ability is blocked, this Ability's passive effect is increased to e1% Attack Speed for e4 seconds.

Nocturne – Unspeakable Horror Unspeakable Horror

Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.
E
Key
425
Range
60/65/70/75/80
Cost
15/14/13/12/11
Cooldown

Passive: Nocturne gains tooltipfearms*100% Move Speed toward Feared enemies.

Active: Nocturne plants a nightmare tether into his target, dealing totaldamage magic damage over e3 seconds. If the tether remains unbroken, the target is Feared for e2 second(s).

Nocturne – Paranoia Paranoia

Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
R
Key
2500/3250/4000
Range
100
Cost
140/115/90
Cooldown

Nocturne darkens the map, reducing the sight radius of all enemy champions and removing their vision of allies for paranoiaduration seconds. Nocturne can Recast this Ability during the duration to launch himself at an enemy champion dealing damage physical damage.

FAQ on Nocturne

What do you max first on Nocturne?

Most Nocturne pros max out Duskbringer Duskbringer first.