Yasuo Abilities
A
Mid

Yasuo Abilities

Way of the Wanderer
Steel Tempest
Q
Wind Wall
W
Sweeping Blade
E
Last Breath
R
Fighter
Fighter
29/22
Win/Loss
<1%
Pick Rate
15%
Ban Rate

Abilities

Spell Skill Priority
Steel Tempest
Q
Sweeping Blade
E
Wind Wall
W
97%
139
Sweeping Blade
E
Wind Wall
W
Steel Tempest
Q
1%
2
Steel Tempest
Q
Wind Wall
W
Sweeping Blade
E
1%
2
Steel Tempest
Q
Wind Wall
W
Sweeping Blade
E
Last Breath
R
Abilities until Level 5
Steel Tempest
Q
2
4
5
Wind Wall
W
3
Sweeping Blade
E
1
Last Breath
R
44%
63
Steel Tempest
Q
1
4
5
Wind Wall
W
3
Sweeping Blade
E
2
Last Breath
R
36%
51
Steel Tempest
Q
1
3
5
Wind Wall
W
4
Sweeping Blade
E
2
Last Breath
R
11%
16
Abilities until Level 10
Steel Tempest
Q
2
4
5
7
9
Wind Wall
W
3
Sweeping Blade
E
1
8
10
Last Breath
R
6
43%
60
Steel Tempest
Q
1
4
5
7
9
Wind Wall
W
3
Sweeping Blade
E
2
8
10
Last Breath
R
6
36%
51
Steel Tempest
Q
1
3
5
7
9
Wind Wall
W
4
Sweeping Blade
E
2
8
10
Last Breath
R
6
11%
15

Abilities of Yasuo

Spell skill priority is an important winning factor for Yasuo. Understanding the abilities of Yasuo in League of Legends is another. Below you can find all the relevant information on Yasuo abilities. In order for item builds you should check the build for Yasuo.

Yasuo Passive – Way of the Wanderer Passive: Way of the Wanderer

Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.

Yasuo – Steel Tempest Steel Tempest

Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

Steel Tempest is treated as a basic attack and scales with all the same things.
Q
Key
475
Range
0
Cost
4
Cooldown

Yasuo thrusts, dealing totaldamage physical damage. If he hits, he gains a stack for gatheringstormduration seconds. While he has 2 stacks, his next use of this Ability fires a whirlwind from range, dealing the same damage and Knocking Up for knockupdurationtooltiponly second.

If used while dashing, this Ability strikes in a circle rather than a stab.

Yasuo – Wind Wall Wind Wall

Creates a moving wall that blocks all enemy projectiles for 4 seconds.
W
Key
400
Range
0
Cost
25/23/21/19/17
Cooldown

Yasuo creates a drifting wall of wind that blocks all enemy projectiles for 4 seconds.

Yasuo – Sweeping Blade Sweeping Blade

Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.

Cannot be re-cast on the same enemy for a few seconds.

If Steel Tempest is cast while dashing, it will strike as a circle.
E
Key
475
Range
0
Cost
0.5/0.4/0.3/0.2/0.1
Cooldown

Yasuo dashes through a target, dealing totaldamage magic damage. Each use of this Ability grants bonusdamageperstack(%i:scaleLevel%) bonus damage to subsequent uses for stackduration seconds, stacking up to maxstacks times.

This Ability has a e2 second per-target Cooldown.

Yasuo – Last Breath Last Breath

Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.

For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
R
Key
1400
Range
0
Cost
70/50/30
Cooldown

Yasuo teleports to an Airborne enemy champion, dealing damage physical damage and holding all nearby Airborne enemies up for an additional rknockupduration second. Yasuo also gains maximum Flow, but loses all Steel Tempest stacks.

Afterwards, Yasuo's critical strikes ignore rpercentarmorpen% bonus Armor for rbuffduration seconds.

FAQ on Yasuo

What do you max first on Yasuo?

Most Yasuo pros max out Steel Tempest Steel Tempest first.