Warwick Abilities
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Warwick Abilities

Eternal Hunger
Jaws of the Beast
Q
Blood Hunt
W
Primal Howl
E
Infinite Duress
R
Fighter
Fighter
0/1
Win/Loss
<1%
Pick Rate
5%
Ban Rate

Abilities

Spell Skill Priority
Jaws of the Beast
Q
Blood Hunt
W
Primal Howl
E
100%
2
Jaws of the Beast
Q
Blood Hunt
W
Primal Howl
E
Infinite Duress
R
Abilities until Level 5
Jaws of the Beast
Q
1
4
5
Blood Hunt
W
2
Primal Howl
E
3
Infinite Duress
R
100%
2
Abilities until Level 10
Jaws of the Beast
Q
1
4
5
7
9
Blood Hunt
W
2
8
10
Primal Howl
E
3
Infinite Duress
R
6
100%
2

Abilities of Warwick

Spell skill priority is an important winning factor for Warwick. Understanding the abilities of Warwick in League of Legends is another. Below you can find all the relevant information on Warwick abilities. In order for item builds you should check the build for Warwick.

Warwick Passive – Eternal Hunger Passive: Eternal Hunger

Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.

Warwick – Jaws of the Beast Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
Q
Key
350
Range
50/60/70/80/90
Cost
6
Cooldown

Tap: Warwick lunges forward and bites, dealing basebitedamage plus targetpercenthpdamage% max Health magic damage and healing for e3% of the damage dealt.

Hold: Warwick lunges and clamps his jaws on the target, leaping behind them. While clamped, Warwick follows all movement of the target. After releasing his hold, he does the same damage and healing.

Warwick – Blood Hunt Blood Hunt

Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
W
Key
4000
Range
70
Cost
100/85/70/55/40
Cooldown

Passive: Warwick can sense champions below 50% Health, gaining e1% Move Speed towards them and gaining e2% Attack Speed against them. These bonuses are increased by 250% against enemies below 20% Health.

Active: Warwick can briefly sense all enemies, and gains this Ability's passive effect against the closest champion for 8 seconds, regardless of Health. Warwick cannot use this Ability while in combat with champions.

Warwick – Primal Howl Primal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
E
Key
375
Range
40
Cost
15/14/13/12/11
Cooldown

Warwick gains e1% damage reduction for 2.5 seconds. After it ends, Warwick howls, Fearing nearby enemies for e3 second. Warwick can Recast to end the Ability early.

Warwick – Infinite Duress Infinite Duress

Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
R
Key
25000
Range
100
Cost
110/90/70
Cooldown

Warwick leaps a huge distance that scales with his Move Speed, Suppressing the first champion he collides with while he channels for rduration seconds. He attacks that champion 3 times over the duration, dealing damagecumulative magic damage. Warwick heals for 100% of all damage dealt during the channel.

FAQ on Warwick

What do you max first on Warwick?

Most Warwick pros max out Jaws of the Beast Jaws of the Beast first.