Poppy Abilities
A
Sup

Poppy Abilities

Iron Ambassador
Hammer Shock
Q
Steadfast Presence
W
Heroic Charge
E
Keeper's Verdict
R
Tank
Tank
9/2
Win/Loss
1%
Pick Rate
17%
Ban Rate

Abilities

Spell Skill Priority
Hammer Shock
Q
Heroic Charge
E
Steadfast Presence
W
47%
53
Hammer Shock
Q
Steadfast Presence
W
Heroic Charge
E
35%
40
Heroic Charge
E
Hammer Shock
Q
Steadfast Presence
W
8%
9
Hammer Shock
Q
Steadfast Presence
W
Heroic Charge
E
Keeper's Verdict
R
Abilities until Level 5
Hammer Shock
Q
2
4
5
Steadfast Presence
W
3
Heroic Charge
E
1
Keeper's Verdict
R
40%
44
Hammer Shock
Q
1
4
5
Steadfast Presence
W
3
Heroic Charge
E
2
Keeper's Verdict
R
36%
40
Hammer Shock
Q
3
4
5
Steadfast Presence
W
2
Heroic Charge
E
1
Keeper's Verdict
R
12%
14
Abilities until Level 10
Hammer Shock
Q
2
4
5
7
9
Steadfast Presence
W
3
Heroic Charge
E
1
8
10
Keeper's Verdict
R
6
20%
18
Hammer Shock
Q
1
4
5
7
9
Steadfast Presence
W
3
Heroic Charge
E
2
8
10
Keeper's Verdict
R
6
15%
13
Hammer Shock
Q
1
4
5
7
9
Steadfast Presence
W
3
8
10
Heroic Charge
E
2
Keeper's Verdict
R
6
9%
8

Abilities of Poppy

Spell skill priority is an important winning factor for Poppy. Understanding the abilities of Poppy in League of Legends is another. Below you can find all the relevant information on Poppy abilities. In order for item builds you should check the build for Poppy.

Poppy Passive – Iron Ambassador Passive: Iron Ambassador

Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.

Poppy – Hammer Shock Hammer Shock

Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
Q
Key
430
Range
35/40/45/50/55
Cost
8/7/6/5/4
Cooldown

Poppy smashes the ground, dealing basedamage plus e5% max Health physical damage and making the ground unstable.

The unstable area Slows enemies by e3% and erupts after e4 second, dealing basedamage plus e5% max Health physical damage again.

Poppy – Steadfast Presence Steadfast Presence

Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
W
Key
400
Range
50
Cost
20/18/16/14/12
Cooldown

Passive: Poppy gains bonusarmor Armor and bonusmr Magic Resist. This bonus is doubled if Poppy is below passiveempoweredhealthpercent*100% Health.

Active: Poppy gains e2% Move Speed and projects a field around her for e1 seconds that stops enemy dashes. Enemies who are stopped by the field are Grounded and Slowed by slowamount*-100% for groundingduration seconds and take interruptdamage magic damage.

Poppy – Heroic Charge Heroic Charge

Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
E
Key
475
Range
70
Cost
14/13/12/11/10
Cooldown

Poppy tackles an enemy, dealing tackledamage physical damage and carrying them forward. If Poppy tackles them into terrain, the enemy is Stunned for e3 seconds and take an additional tackledamage physical damage.

Poppy – Keeper's Verdict Keeper's Verdict

Poppy channels a hammer strike that knocks enemies very far away.
R
Key
500
Range
100
Cost
140/120/100
Cooldown

Begin Casting: Poppy begins charging her hammer for up to channelmaxduration seconds, Slowing herself by selfslow%.

Release: Poppy smashes the ground, creating a shockwave that deals damage physical damage to the first champion hit and surrounding enemies, Knocks them Back towards their Nexus, and makes them Untargetable while they fly. The range and Knock Back distance increase with charge duration.

An uncharged swing deals halfdamage physical damage and Knocks Up for knockupdurationsnap seconds.

FAQ on Poppy

What do you max first on Poppy?

Most Poppy pros max out Hammer Shock Hammer Shock first.