Abilities of Poppy
Spell skill priority is an important winning factor for Poppy. Understanding the abilities of Poppy in League of Legends is another. Below you can find all the relevant information on Poppy abilities. In order for item builds you should check the build for Poppy.
Passive: Iron Ambassador
Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.
Hammer Shock
Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
Poppy smashes the ground, dealing basedamage
plus e5
% max Health physical damage and making the ground unstable.
The unstable area Slows enemies by e3
% and erupts after e4
second, dealing basedamage
plus e5
% max Health physical damage again.
Steadfast Presence
Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
Passive: Poppy gains bonusarmor
Armor and bonusmr
Magic Resist. This bonus is doubled if Poppy is below passiveempoweredhealthpercent*100
% Health.
Active: Poppy gains e2
% Move Speed and projects a field around her for e1
seconds that stops enemy dashes. Enemies who are stopped by the field are Grounded and Slowed by slowamount*-100
% for groundingduration
seconds and take interruptdamage
magic damage.
Heroic Charge
Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
Poppy tackles an enemy, dealing tackledamage
physical damage and carrying them forward. If Poppy tackles them into terrain, the enemy is Stunned for e3
seconds and take an additional tackledamage
physical damage.
Keeper's Verdict
Poppy channels a hammer strike that knocks enemies very far away.
channelmaxduration
seconds, Slowing herself by selfslow
%.damage
physical damage to the first champion hit and surrounding enemies, Knocks them Back towards their Nexus, and makes them Untargetable while they fly. The range and Knock Back distance increase with charge duration.
An uncharged swing deals halfdamage
physical damage and Knocks Up for knockupdurationsnap
seconds.
FAQ on Poppy
What do you max first on Poppy?
Most Poppy pros max out Hammer Shock first.