Janna Abilities
A
Sup

Janna Abilities

Tailwind
Howling Gale
Q
Zephyr
W
Eye Of The Storm
E
Monsoon
R
Support
Support
0/2
Win/Loss
<1%
Pick Rate
3%
Ban Rate

Abilities

Spell Skill Priority
Zephyr
W
Eye Of The Storm
E
Howling Gale
Q
78%
9
Eye Of The Storm
E
Zephyr
W
Howling Gale
Q
17%
2
Zephyr
W
Howling Gale
Q
Eye Of The Storm
E
4%
1
Howling Gale
Q
Zephyr
W
Eye Of The Storm
E
Monsoon
R
Abilities until Level 5
Howling Gale
Q
2
Zephyr
W
1
4
5
Eye Of The Storm
E
3
Monsoon
R
30%
4
Howling Gale
Q
4
Zephyr
W
1
3
5
Eye Of The Storm
E
2
Monsoon
R
26%
3
Howling Gale
Q
2
Zephyr
W
1
3
5
Eye Of The Storm
E
4
Monsoon
R
22%
3
Abilities until Level 10
Howling Gale
Q
4
Zephyr
W
1
3
5
7
9
Eye Of The Storm
E
2
8
10
Monsoon
R
6
29%
2
Howling Gale
Q
2
Zephyr
W
1
3
5
7
9
Eye Of The Storm
E
4
8
10
Monsoon
R
6
29%
2
Howling Gale
Q
3
Zephyr
W
1
4
5
7
9
Eye Of The Storm
E
2
8
10
Monsoon
R
6
7%
1

Abilities of Janna

Spell skill priority is an important winning factor for Janna. Understanding the abilities of Janna in League of Legends is another. Below you can find all the relevant information on Janna abilities. In order for item builds you should check the build for Janna.

Janna Passive – Tailwind Passive: Tailwind

Janna's allies gain Move Speed moving towards her.

Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.

Janna – Howling Gale Howling Gale

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Q
Key
1075
Range
90/95/100/105/110
Cost
14
Cooldown

Janna summons a tornado that grows stronger over maxduration seconds then blows along its path. It deals minimumdamage - maxdamage magic damage and Knocks Up for baseknockup - maxknockup seconds. The distance, damage, and Knock Up duration increase based on how much the tornado grew. Janna can Recast to send the tornado early.

Janna – Zephyr Zephyr

Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
W
Key
4294967295
Range
50/55/60/65/70
Cost
8/7.5/7/6.5/6
Cooldown

Passive: Janna gains totalms Move Speed and is Ghosted.

Active: Janna's elemental strikes an enemy, Slowing them by totalslow for slowduration seconds, and dealing totaldamage + spell.tailwindself:bonusdamage magic damage.

Janna – Eye Of The Storm Eye Of The Storm

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
E
Key
800
Range
70/75/80/85/90
Cost
16/15/14/13/12
Cooldown

Janna grants an ally champion or turret totalshield Shield for shieldduration seconds. While shielded, they gain totalad Attack Damage.

Janna refunds ecdrefundforcc*100% of the cooldown whenever she impairs an enemy champion's movement with an Ability.

Janna – Monsoon Monsoon

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
R
Key
725
Range
100
Cost
130/115/100
Cooldown

Janna summons a magical monsoon, Knocking Back nearby enemies then healing nearby allies for totalheal Health over e3 seconds. Moving or using an Ability ends the monsoon early.

FAQ on Janna

What do you max first on Janna?

Most Janna pros max out Eye Of The Storm Eye Of The Storm first.